Epic Games’ founder and CEO, Tim Sweeney, recently spoke with The Verge following the company’s significant legal victory over Google. The interview highlighted the rapid growth of the Epic Games Store, positioning it as a formidable competitor to Steam, the leading PC gaming platform.

During the discussion, Sweeney touched upon Epic’s successful legal battle against Google, where they proved Google’s monopoly in the Android app market and criticized the imposed “Google tax.” The Epic Games Store was introduced five years ago as a challenger to Steam’s dominance, offering developers a more favorable revenue-sharing model. Unlike Steam’s 30% cut, Epic only takes a 12% share of game earnings.

The Epic Games Store has expanded beyond gaming, now featuring web browsers and the widely used Unreal Engine. Sweeney emphasized that it’s not just a gaming store but a platform that welcomes a variety of applications. Despite being over five years old, the store has yet to turn a profit. However, with 80 million monthly active players, it is rapidly closing the gap with Steam’s 120 million users.

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Sweeney addressed the store’s non-profitability by highlighting its diverse offerings, which include free games, AAA titles, and various software tools. He clarified that the store is open to hosting any type of application.

Regarding the strategy for securing exclusives, Sweeney revealed a “ridiculously aggressive pursuit model,” indicating a proactive and assertive approach. He hinted at more exclusives in the future, suggesting an expansion of their aggressive strategy.

In essence, the interview showcased Epic Games’ ongoing efforts to establish the Epic Games Store as a multifaceted platform, challenging Steam’s dominance and maintaining an assertive stance in the industry.

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